Muster Stations — How-To Guide

Build the station bill, assign crew to muster positions, and run drills with confidence.

Before you start: Muster Stations is the safety-critical component of Quarterdeck. Get this right once, then trust it. A well-configured station bill saves lives in a real emergency — it tells you instantly who's accounted for, who's missing, and where to look.
This is not just a drill tool. Muster Stations runs the same way during a real emergency as during a Sunday-morning drill. Build it as though lives depend on it — because eventually, they might.

1 How Muster Stations Works (Concept)

Muster Stations is built on five concepts that work together. Understanding them in this order makes everything else easier to learn.

  1. Stations are physical locations on the vessel — Bridge, Main Saloon, Lower Deck Engine Room Corridor. Each station has a type: Muster, Emergency, or Medical.
  2. Teams are functional groups — Bridge Command, On Scene Command, Engineering, Emergency Team 1, Medical Team. Each team has a specific responsibility during an emergency.
  3. Muster Positions are the slots within each team — labelled with a unique muster number like D1, D3, H1, E4. Each position carries its emergency duty, station, and survival craft assignment.
  4. Crew are assigned to muster positions. Once a crew member is assigned to D3, they inherit all that position's details — they don't need to memorise anything.
  5. Kiosks are iPads at each team's muster station. During a drill, crew tap their own name on the kiosk to check in. The bridge sees everything in real time.
The clever bit: muster positions are static — D1 always means "Overall Command, PA Announcements, Bridge, Liferaft STBD I/C." When crew rotate off the vessel, you reassign D1 to the new chief officer, and they instantly inherit the role. No re-printing safety cards, no rewriting station bills. The position is the record; the crew member is the assignment.

2 Setting Up Stations

Open Muster Stations → Setup → Stations.

Stations screen showing Muster, Emergency, and Medical station categories
Stations are organised by type: Muster, Emergency, and Medical.

The three station types

  • Muster Stations — where crew physically assemble during a general muster. Usually one or two locations (e.g. Lifeboats / Main Deck Aft, Main Saloon for guests).
  • Emergency Stations — operational locations where teams perform their emergency duties (e.g. On Scene command, Bridge Deck Starboard, Engine Room Corridor).
  • Medical Stations — locations dedicated to casualty care (hospital, medical kit locations).

Adding a station

Click + Station in the top right. Each station needs:

  • Name — short, descriptive (e.g. "Lifeboats / Main Deck Aft")
  • Description / Location — where it physically is on the vessel
  • Type — Muster, Emergency, or Medical

Once saved, the station appears under its type heading on this screen.

Tip: include the physical location in the station name, not just a generic label. "Bridge Deck Starboard" is more useful in a smoky corridor than "Station 2."

3 Setting Up Teams

Open the Manage Teams tab.

Teams screen showing Bridge Command, On Scene Command, and other functional teams
Teams — functional groups, each with a clear responsibility during an emergency.

The typical team structure

A well-organised station bill usually has these teams, each colour-coded:

Bridge Command Overall command, navigation, GMDSS
On Scene Command Deck and technical command on scene
Engineering Team Technical and damage control, ECR
Emergency Team 1 BA team — primary location
Emergency Team 2 BA team — secondary location
Survival Craft Prep Prepare and launch lifeboats and liferafts
Medical Team Hospital, casualties and first aid
Muster Control Coordinate passenger / crew muster

Adding a team

Click + Team in the top right. Each team needs:

  • Name — short, role-based (e.g. "Bridge Command Team")
  • Description — one sentence describing what they do
  • Colour — a visual identifier; used on the muster grid and kiosk screens to distinguish teams at a glance

Kiosk flags

Each team can have kiosk flags — toggle buttons that appear on that team's kiosk during a drill. Typical examples:

  • "BA team deployed"
  • "Boundary cooling started"
  • "Survival craft launched"
  • "Casualty moved to hospital"

Type each flag in the Add flag… field and press +. The team leader can tap these during the drill to mark milestones — visible on the bridge dashboard in real time.

This is a powerful feature for debriefs: after a drill, you can see exactly when each milestone was flagged. "Boundary cooling started at 13:07 — six minutes after general alarm" tells you something useful about response time.

4 Defining Muster Positions

Open the Muster Positions tab — the most important screen in the whole component.

Muster Positions screen with KPI summary and team-by-team position lists
Muster Positions — the station bill itself. Each row is one position, with all its duties pre-defined.

The three KPIs

Assigned Positions with a crew member assigned
Unassigned Positions that exist but have no crew yet
Total Onboard Crew currently aboard the vessel

Compare the three numbers: Assigned should equal Total Onboard on a well-mustered vessel. Anything else means crew aren't accounted for in the station bill.

What each position carries

Each muster position is a complete record with these fields:

  • Muster # — unique identifier (D1, D3, D14, H1, E4, etc.). Crew memorise these.
  • Emergency Station — where this person reports during an emergency
  • Muster Station — where this person musters if a general muster is called
  • Survival Craft — which lifeboat or liferaft they're assigned to
  • Duty — what they do at the emergency station (e.g. "Overall Command, PA Announcements")
  • MOB Duty — separate duty during a Man Overboard event
  • MOB Location — where they go during MOB
  • Assigned Crew — the actual person currently holding this position

Adding a muster position

Click + Muster Position in the top right. Choose the team, fill in all the fields, save. The new position appears under its team heading.

Assigning crew to positions

Once positions exist, the daily/weekly task is assigning crew. Click the green Assign Crew button on any row showing "— Vacant".

Assign Crew dialog with searchable crew list
Assign Crew — pick a person; all their muster details auto-fill from the position.

Select the crew member from the list. That's it — they now hold this position with all its duties. Their Safety Card (printable from the top right of the Setup screen) automatically reflects the new assignment.

Why this design matters: when Chief Officer Sarah rotates off the vessel and Chief Officer James joins, you don't re-edit five different fields. You reassign D1 to James. He inherits Sarah's exact role, station, survival craft, and duties. Zero room for transcription errors.

5 Setting Up Kiosks

Open the Kiosk Manager tab. Each team that physically musters together gets a dedicated iPad at their station.

Kiosk Manager showing registered Bridge, Emergency, and Muster Control kiosks with auth tokens and QR codes
Each kiosk is bound to a specific team and station — crew tap their own name to check in during a drill.

The kiosk concept

A muster kiosk is a fixed iPad mounted at a team's muster station. When a drill starts, the kiosk lights up showing only that team's crew. Each person taps their own name as they arrive. The bridge sees the check-ins live.

Registering a new kiosk

Fill in the form at the top:

  • Kiosk Name — descriptive (e.g. "Bridge iPad")
  • Team — which team this kiosk serves (Bridge Command, Emergency Team 1, etc.)
  • Location — physical placement (e.g. "Bridge Deck")

Click + Add Kiosk. The kiosk appears in the Registered Kiosks grid below, each with its own auth token, QR code, and management buttons.

Setting up the iPad

For each kiosk, three things to do on the physical iPad:

  1. Open the URL on the iPad — either scan the QR code or paste the copied URL into Safari.
  2. Add to Home Screen via Safari's Share button — installs the kiosk as a fullscreen app.
  3. Enable Guided Access (Settings → Accessibility → Guided Access) — locks the iPad so crew can't accidentally exit the kiosk.

Master vs Secondary kiosks

If you have multiple kiosks for the same team (e.g. one primary and one spare), one is designated Master. The orange ★ Set as Master button promotes a kiosk; the previous Master demotes automatically. Same model as Crew Board: only the Master operates fully during a network outage.

Connection status

Each kiosk card shows its current status:

  • NEVER — never connected (still being set up)
  • ONLINE — currently connected and live
  • OFFLINE — last seen recently but currently disconnected
Test kiosks before a drill. Open each kiosk's URL on its actual iPad at least an hour before the drill. A kiosk showing "NEVER" or "OFFLINE" when the alarm sounds is a kiosk that won't help you.

6 Running a Drill

This is what all the setup has been building toward.

Starting a drill

From the Muster Stations Dashboard, click Drills → New Drill. Choose:

  • Drill type — Fire, Abandon Ship, MOB, Other
  • Date & Time — usually "now"
  • Notes — optional context (e.g. "Quarterly drill, scenario: galley fire")

Click Start Drill. The clock starts; all team kiosks switch from idle to drill mode automatically.

What the bridge sees

Bridge dashboard showing live drill with crew attendance, team progress, and check-in status
The bridge dashboard — every team, every position, live attendance, all on one screen.

The dashboard shows four headline numbers at the top:

Checked In Crew who've tapped in at their kiosk
Not Checked In Crew still missing
Attendance % Live percentage
Total Total expected onboard

Filtering during the drill

  • Filter by Team — focus on a specific team (e.g. "show me only Bridge Command")
  • Filter by Status — All, Checked In, Not Checked In, or Ashore
  • Search crew — find a specific person by name

Reading a team panel

Each team is shown as an expandable panel:

  • Team name and colour — matches the colour you set in team setup
  • Station and crew count — "Bridge Deck, Starboard side · 3 crew"
  • Kiosk status — ONLINE / OFFLINE / KIOSK OFFLINE badge tells you whether their iPad is connected
  • Attendance fraction — "2/3 present" in the top right
  • Roster table — each position with crew member, emergency duty, survival craft, and check-in time

What the team kiosks show

Emergency Team 1 kiosk during an active drill, showing two crew checked in and one ashore
Emergency Team 1 kiosk during the drill — clear, red header, who's present, who's not.

On the team's iPad, crew see only their own team:

  • Red header — "DRILL ACTIVE" indicator, kept visually loud on purpose
  • Live clock — current time, large and visible from across the room
  • Attendance fraction — "2/2 PRESENT" in the top right
  • Crew rows — muster number, name, rank, emergency duty, survival craft
  • Check-in column — empty box becomes a green ✓ when crew taps their name
  • Status row — shows "Present 15:04" once checked in
  • Ashore label — crew currently ashore are greyed out with an ASHORE badge; they're listed so the team leader can verify the absence
Emergency Team 2 kiosk with two of three crew checked in
Emergency Team 2 — Leonard Vickers not yet checked in; team leader knows immediately who to look for.

Calling absent crew

Tap an unchecked-in crew member's row to see their phone number. Tap the number to call them directly from the iPad — saves the time of looking them up in a separate system.

Ending the drill

When the drill is complete, click End Drill from either the dashboard or the kiosk management menu. The system:

  • Records the end time
  • Captures the final check-in state
  • Saves a complete drill report (drill type, duration, attendance %, individual check-in times, any flags raised)
  • Returns all kiosks to idle mode

7 Drill History & Reports

Every drill produces a complete record, accessible from Muster Stations → Setup → Drills.

What each drill report contains

  • Date & time — when the drill started and ended
  • Type — Fire, Abandon Ship, MOB, etc.
  • Duration — total time from start to end
  • Final attendance — percentage and absolute numbers
  • Per-crew check-in times — exactly when each person tapped in
  • Kiosk flags raised — milestones the team leaders marked
  • Notes — any free-text from before, during, or after the drill

Why this matters for audits

Flag states and class societies require regular drill records. The Quarterdeck drill report is detailed enough to satisfy most audit requirements and can be exported as PDF. More importantly, the per-crew check-in times let you spot patterns over time — which crew are consistently late, which teams need refresher training, where the drill bottlenecks are.

Use drill reports for actual improvement. The best safety officers don't just file the report — they review it with the team afterwards. "Emergency Team 2 took 4 minutes longer than Team 1 last time. Let's talk about why."

8 Safety Cards

Each crew member has a personal Safety Card — a printable summary of their muster number, duty, station, and survival craft. From the top right of any Setup screen, click Safety Cards.

Safety Cards can be:

  • Printed — physical cards for crew to keep in their cabin or with their PFD
  • Digital — accessed through the Crew Portal on each crew member's phone
  • Bulk-printed — generate cards for the entire crew at once when assignments change
Reprint after every rotation. When crew change, their muster position usually changes too. The five-minute job of reprinting Safety Cards keeps the physical record in sync with the digital one.

9 The Sidebar — Quick Reference

Setup (all under the top tab bar)

  • Muster Positions — the station bill itself (Step 4)
  • Stations — physical locations (Step 2)
  • Manage Teams — functional groups (Step 3)
  • Kiosk Manager — iPad registration and management (Step 5)
  • Drills — drill history and reports (Step 7)

Top-right action buttons

  • ← Quaterdeck — return to the Quarterdeck Admin Panel
  • Dashboard — live drill view (Step 6)
  • + Muster Position — add a new position
  • + Station — add a new station
  • + Team — add a new team
  • Safety Cards — print or generate crew cards (Step 8)
Need help? Email crew@quarterdeck.boats and we'll get back to you within 24 hours.